Today, Microsoft and Xbox released educational podcasts for kids for a number of Xbox Game Pass titles, from Sea of Thieves to Minecraft.
the aim? Develop children's “key soft skills” such as decision-making, strategy, and teamwork.
As a father of a 10-year-old who plays Minecraft, Sea of Thieves, and Grounded quite often, this seems like something he should have right next to him, and I'm sure he's currently on YouTube for kids. It's certainly much more educational than what you see.
What games are involved?
Here is the complete list of games and their learning focus in these educational podcasts for kids:
- ground – Problem solving and analytical thinking
- sea of thieves – Teamwork and delegation
- Mine Craft – Creativity and innovation
- microsoft flight simulator – Concentration and diligence
- power wash simulator – Motivation and prioritization
- Age of Empires IV – Strategy and decision making
- City: Skyline – Planning and adaptability
The learning journey itself was developed by a team that included teachers, game narrative designers, educational technology experts, and child psychologists. Xbox has since partnered with Ukie's Digital Schoolhouse to bring these audio learning podcasts to the company's wider network, reaching more than 200,000 young people in thousands of schools across the UK. is.
You can find each podcast on Spotify, so the whole family can participate, and even teachers can participate. The audio journey challenges listeners to take on a series of challenges, and if they're lucky, the kids listening will learn something along the way.
Where can I listen?
You can listen to various audio journeys on Spotify.
The full press release is below.
Xbox partners with Ukie's Digital Schoolhouse to launch Beyond Xbox: Field Trips, a series of interactive learning experiences that help young people learn through play, available on Spotify
Research shows that video games help develop life skills essential to young people's development, such as problem solving, team building, communication, and analytical thinking. Xbox leverages these findings to launch Beyond Xbox: Field Trips, a first-of-its-kind audio learning series based on seven popular Xbox Game Pass titles: did. Minecraft, Microsoft Flight Simulator, Sea of Thieves and ground.
Beyond Xbox: Field Trips is available on Spotify and was developed by a team of teachers, game narrative designers, educational technology experts, and child psychologists.
Xbox has partnered with Ukie's Digital Schoolhouse to bring audio learning to 200,000 young people in 2,000 schools across the UK. Using play-based learning, we support over 15,000 teachers to inspire the next generation of students with their computing curriculum.
Ollie Bray, co-author of the European Games in Schools Handbook, who was involved in the development of the programme, said: 'There is growing evidence that play is one of the most powerful ways of learning. These interactive “field trips” allow young people to immerse themselves in both popular and culturally relevant video games while developing important skills and exploring a variety of learning outcomes. Masu. This project provides a unique perspective on experiential learning. ”
Shahneila Saeed, Digital Schoolhouse Director and Head of Education at Ukie, said: We can’t wait to see how these voice learning journeys are implemented into the Digital Schoolhouse network and what impact they have over the coming months. ”
Each audio study is available on Spotify and allows players to complete a series of challenges that help develop important soft skills. It can also be accessed as a visual guide on Xbox.com to accommodate different learning styles and make it more accessible. There are seven featured games, all available on Xbox Game Pass.
- Grounding – problem solving and analytical thinking
- Sea of Thieves – Teamwork and Delegation
- Minecraft – Creativity and Innovation
- Microsoft Flight Simulator – Focus and Diligence
- PowerWash Simulator – Motivation and Prioritization
- Age of Empires IV – Strategy and Decision Making
- Cities: Skylines – Planning and Adaptability
Beyond Xbox: Field Trip It is the third in the 'Beyond' campaign series and shows how video games are positively impacting people's lives. The first campaign, Beyond Generations, partnered with Age UK and focused on combating loneliness by helping older people strengthen their relationships with younger family members through games. The second iteration, Beyond Xbox: A Player Like Me, demonstrated the power of video games in the treatment setting by helping connect people living with an extremely rare disease to each other. This includes a partnership with Gamers Outreach, which brings games to children in hospitals.
The Beyond Xbox: Field Trips campaign video features three families from across the UK taking advantage of learning experiences while playing some of Xbox's most popular titles.